Our localization service covers all aspects of the game localization process. We expertly manage pre-production, translation, audio recording, desktop publishing and quality control supporting you through the certification and age rating submission processes.
Strong Centralized Project Management
You will be assigned a single Project Manager who will take care of any aspect of your project and will be your only point of contact.
QA AND TESTING
IMMERSIVE SOUND DESIGN
In our own experience, we’ve always tended to mix for the highest possible spec end-user, in this case a 7.1 home theatre, and get a mix that can deliver that experience in the best possible home-set-up. Once that mix is complete, the process of scaling occurs, whereby the ‘ideal’ 7.1 mix is cloned (or 'adapted’, depending on your authoring technology), and tuned for a 5.1 set-up, and again for a 2.0 set-up with the intention of re-focussing the experience for a completely different speaker array.
The difference between 5.1 and 7.1 may not seem like a big deal, but in games where a player is using sound, and sound positioning in particular for enemy intel, it can make or break the player’s experience if that intel is in any way compromised. Being a player at the centre of a discreet 7.1 mix works really well for the FPS genre for example. The difference between 5.1 and 2.0 is massively significant and requires a very different mix approach to both music, vo, fx and all kinds of dynamic ducking as well as limiting and compression. The days of just hoping a surround home theatre mix will just sum down perfectly to a stereo mix experienced on TV speakers is thankfully behind us. This all points to the need for more advocacy for time on the mix, both during, and at the end of production.
As in films,
effective use (or lack of use) of music in videogames has proven to be
the difference between a defining emotional climax reaching its full
splendor, and what would have otherwise been captivating moment
achieving the poignancy of a dried tomato (unless dried tomatoes
actually bring you to tears, in which case I’m sure they satisfy your
need for emotional storytelling to a far greater extent than any game).
Just as the last few years has seen great strides in compelling
videogame narrative, so too has its use of music seen rapid development.
Over the years, music in videogames developed just as rapidly as its technology:
it has become a good time to be a gamer.
As well as a device to create atmosphere within the story and setting
of each level, music has been used to directly communicate information
to players in an artistic way, this leads me to unveil a musical beast
unique to videogames.